Uriel Feige

  1. A Direct Reduction from k-Player to 2-Player Approximate Nash Equilibrium.

    Authors: Uriel Feige, Inbal Talgam-Cohen
    Subjects: Computer Science and Game Theory
    Abstract

    We present a direct reduction from k-player games to 2-player games that
    preserves approximate Nash equilibrium. Previously, the computational
    equivalence of computing approximate Nash equilibrium in k-player and 2-player
    games was established via an indirect reduction. This included a sequence of
    works defining the complexity class PPAD, identifying complete problems for
    this class, showing that computing approximate Nash equilibrium for k-player
    games is in PPAD, and reducing a PPAD-complete problem to computing approximate
    Nash equilibrium for 2-player games.

  2. Detecting High Log-Densities -- an O(n^1/4) Approximation for Densest k-Subgraph.

    Authors: Uriel Feige, Aditya Bhaskara, Aravindan Vijayaraghavan, Moses Charikar, Eden Chlamtac
    Subjects: Data Structures and Algorithms
    Abstract

    In the Densest k-Subgraph problem, given a graph G and a parameter k, one
    needs to find a subgraph of G induced on k vertices that contains the largest
    number of edges. There is a significant gap between the best known upper and
    lower bounds for this problem. It is NP-hard, and does not have a PTAS unless
    NP has subexponential time algorithms. On the other hand, the current best
    known algorithm of Feige, Kortsarz and Peleg, gives an approximation ratio of
    n^(1/3-epsilon) for some specific epsilon > 0 (estimated at around 1/60).

  3. Faster FAST(Feedback Arc Set in Tournaments).

    Authors: Uriel Feige
    Subjects: Data Structures and Algorithms
    Abstract

    We present an algorithm that finds a feedback arc set of size $k$ in a
    tournament in time $n^{O(1)}2^{O(\sqrt{k})}$. This is asymptotically faster
    than the running time of previously known algorithms for this problem.

  4. Deterministic approximation for the cover time of trees.

    Authors: Uriel Feige, Ofer Zeitouni
    Subjects: Data Structures and Algorithms
    Abstract

    We present a deterministic algorithm that given a tree T with n vertices, a
    starting vertex v and a slackness parameter epsilon > 0, estimates within an
    additive error of epsilon the cover and return time, namely, the expected time
    it takes a simple random walk that starts at v to visit all vertices of T and
    return to v. The running time of our algorithm is polynomial in n/epsilon, and
    hence remains polynomial in n also for epsilon = 1/n^{O(1)}. We also show how
    the algorithm can be extended to estimate the expected cover (without return)
    time on trees.

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