Chutima Boonthum

  1. Gamed-based iSTART Practice: From MiBoard to Self-Explanation Showdown.

    Authors: Justin F. Brunelle, Irwin B. Levinstein, Chutima Boonthum, G. Tanner Jackson, Danielle S. McNamara, Kyle Dempsey
    Subjects: Computer Science and Game Theory
    Abstract

    MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board
    game that was developed to assess the integration of game characteristics
    (point rewards, game-like interaction, and peer feedback) and how that might
    affect student engagement and learning efficacy. This online board game was
    designed to fit within the Extended Practice module of iSTART (Interactive
    Strategy Training for Active Reading and Thinking).

  2. MiBoard: Multiplayer Interactive Board Game.

    Authors: Justin F. Brunelle, Irwin B. Levinstein, Chutima Boonthum, Kyle B. Dempsey, G. Tanner Jackson, Danielle S. McNamara
    Subjects: Computers and Society
    Abstract

    Serious games have recently emerged as an avenue for curriculum delivery.
    Serious games incorporate motivation and entertainment while providing pointed
    curriculum for the user. This paper presents a serious game, called MiBoard,
    currently being developed from the iSTART Intelligent Tutoring System. MiBoard
    incorporates a multiplayer interaction that iSTART was previously unable to
    provide. This multiplayer interaction produces a wide variation across game
    trials, while also increasing the repeat playability for users.

  3. MiBoard: iSTART Metacognitive Training through Gaming.

    Authors: Justin F. Brunelle, Irwin B. Levinstein, Chutima Boonthum, Kyle B. Dempsey, G. Tanner Jackson, Danielle S. McNamara
    Subjects: Computer Science and Game Theory
    Abstract

    MiBoard (Multiplayer Interactive Board Game) is an online, turn-based board
    game, which is a supplement of the iSTART (Interactive Strategy Training for
    Active Reading and Thinking) application. MiBoard is developed to test the
    hypothesis that integrating game characteristics (point rewards, game-like
    interaction, and peer feedback) into the iSTART trainer will significantly
    improve its effectiveness on students' learning. It was shown by M. Rowe that a
    physical board game did in fact enhance students' performance.

  4. MiBoard: Metacognitive Training Through Gaming in iSTART.

    Authors: Justin F. Brunelle, Irwin B. Levinstein, Chutima Boonthum
    Subjects: Computer Science and Game Theory
    Abstract

    MiBoard (Multiplayer Interactive Board Game) is an online, turn-based board
    game, which is a supplement of the iSTART (Interactive Strategy Training for
    Active Reading and Thinking) application. MiBoard is developed to test the
    hypothesis that integrating game characteristics (point rewards, game-like
    interaction, and peer feedback) into the iSTART trainer will significantly
    improve its effectiveness on students' learning. It was shown by M. Rowe that a
    physical board game did in fact enhance students' performance.

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