Srinivas Shakkottai

  1. Access-Network Association Policies for Media Streaming in Heterogeneous Environments.

    Authors: Srinivas Shakkottai, Muriel Medard, Ali ParandehGheibi, Asuman Ozdaglar
    Subjects: Optimization and Control
    Abstract

    We study the design of media streaming applications in the presence of
    multiple heterogeneous wireless access methods with different throughputs and
    costs. Our objective is to analytically characterize the trade-off between the
    usage cost and the Quality of user Experience (QoE), which is represented by
    the probability of interruption in media playback and the initial waiting time.
    We model each access network as a server that provides packets to the user
    according to a Poisson process with a certain rate and cost.

  2. Evolution of the Internet AS-Level Ecosystem.

    Authors: Srinivas Shakkottai, Marina Fomenkov, Ryan Koga, Dmitri Krioukov, kc claffy
    Subjects: Networking and Internet Architecture
    Abstract

    We present an analytically tractable model of Internet evolution at the level
    of Autonomous Systems (ASs). We call our model the multiclass preferential
    attachment (MPA) model. As its name suggests, it is based on preferential
    attachment. All of its parameters are measurable from available Internet
    topology data. Given the estimated values of these parameters, our analytic
    results predict a definitive set of statistics characterizing the AS topology
    structure. These statistics are not part of the model formulation.

  3. Avoiding Interruptions - QoE Trade-offs in Block-coded Streaming Media Applications.

    Authors: Srinivas Shakkottai, Muriel Medard, Ali ParandehGheibi, Asu Ozdaglar
    Subjects: Multimedia
    Abstract

    We take an analytical approach to study Quality of user Experience (QoE) for
    video streaming applications. First, we show that random linear network coding
    applied to blocks of video frames can significantly simplify the packet
    requests at the network layer and save resources by avoiding duplicate packet
    reception. Network coding allows us to model the receiver's buffer as a queue
    with Poisson arrivals and deterministic departures. We consider the probability
    of interruption in video playback as well as the number of initially buffered
    packets (initial waiting time) as the QoE metrics.

  4. Designing ISP-friendly Peer-to-Peer Networks Using Game-based Control.

    Authors: Srinivas Shakkottai, Vinith Reddy, Younghoon Kim, A.L. Narasimha Reddy
    Subjects: Networking and Internet Architecture
    Abstract

    The rapid growth of peer-to-peer (P2P) networks in the past few years has
    brought with it increases in transit cost to Internet Service Providers (ISPs),
    as peers exchange large amounts of traffic across ISP boundaries. This ISP
    oblivious behavior has resulted in misalignment of incentives between P2P
    networks--that seek to maximize user quality--and ISPs--that would seek to
    minimize costs. Can we design a P2P overlay that accounts for both ISP costs as
    well as quality of service, and attains a desired tradeoff between the two?

  5. The Asymptotic Behavior of Minimum Buffer Size Requirements in Large P2P Streaming Networks.

    Authors: R. Srikant, Lei Ying, Srinivas Shakkottai
    Subjects: Networking and Internet Architecture
    Abstract

    The growth of real-time content streaming over the Internet has resulted in
    the use of peer-to-peer (P2P) approaches for scalable content delivery. In such
    P2P streaming systems, each peer maintains a playout buffer of content chunks
    which it attempts to fill by contacting other peers in the network. The
    objective is to ensure that the chunk to be played out is available with high
    probability while keeping the buffer size small. Given that a particular peer
    has been selected, a \emph{policy} is a rule that suggests which chunks should
    be requested by the peer from other peers..

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