Nicolas Castagné

  1. A physically-based particle model of emergent crowd behaviors.

    Authors: Nicolas Castagné, Annie Luciani, Laure Heïgeas, Joëlle Thollot
    Subjects: Graphics
    Abstract

    This paper presents a modeling process in order to produce a realistic
    simulation of crowds in the ancient Greek agora of Argos. This place was a
    social theater in which two kinds of collective phenomena took place:
    interpersonal interactions (small group discussion and negotiation, etc.) and
    global collective phenomena, such as flowing and jamming. In this paper, we
    focus on the second type of collective human phenomena, called non-deliberative
    emergent crowd phenomena. This is a typical case of collective emergent
    self-organization.

  2. Physically-based particle simulation and visualization of pastes and gels.

    Authors: Nicolas Castagné, Annie Luciani, Claire Guilbaud
    Subjects: Graphics
    Abstract

    This paper is focused on the question of simulation and visualiza- tion of 3D
    gel and paste dynamic effects. In a first part, we introduce a 3D physically
    based particle (or mass-interaction) model, with a small number of masses and
    few powerful interaction parameters, which is able to generate the dynamic
    features of both gels and pastes. This model proves that the 3D
    mass-interaction method is relevant for the simulation of such phenomena,
    without an explicit knowledge of their underly- ing physics.

  3. A basic gesture and motion format for virtual reality multisensory applications.

    Authors: Nicolas Castagné, Claude Cadoz, Jean-Loup Florens, Annie Luciani, Matthieu Evrard, Damien Couroussé
    Subjects: Human-Computer Interaction
    Abstract

    The question of encoding movements such as those produced by human gestures
    may become central in the coming years, given the growing importance of
    movement data exchanges between heterogeneous systems and applications (musical
    applications, 3D motion control, virtual reality interaction, etc.). For the
    past 20 years, various formats have been proposed for encoding movement,
    especially gestures. Though, these formats, at different degrees, were designed
    in the context of quite specific applications (character animation, motion
    capture, musical gesture, biomechanical concerns...).

  4. Haptics in computer music : a paradigm shift.

    Authors: Nicolas Castagné, Claude Cadoz, Jean-Loup Florens, Annie Luciani
    Subjects: Human-Computer Interaction
    Abstract

    With an historical point of view combined with a bibliographic overview, the
    article discusses the idea that haptic force feedback transducers correspond
    with a paradigm shift in our real-time tools for creating music. So doing, il
    shows that computer music may be regarded as a major field of research and
    application for haptics.

  5. G3 : GENESIS software envrionment update.

    Authors: Nicolas Castagné, Claude Cadoz, Ali Allaoui, Olivier Michel Tache
    Subjects: Sound
    Abstract

    GENESIS3 is the new version of the GENESIS software environment for musical
    creation by means of mass-interaction physics network modeling. It was
    designed, and developed from scratch, in hindsight of more than 10 years
    working on and using the previous version. We take the opportunity of this
    birth to provide in this article (1) an analysis of the peculiarities in
    GENESIS, aiming at highlighting its core ?software paradigm?; and (2) an update
    on the features of the new version as compared to the last.

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