Laurent Doyen

  1. Partial-Observation Stochastic Games: How to Win when Belief Fails.

    Authors: Krishnendu Chatterjee, Laurent Doyen
    Subjects: Computer Science and Game Theory
    Abstract

    In two-player finite-state stochastic games of partial observation on graphs,
    in every state of the graph, the players simultaneously choose an action, and
    their joint actions determine a probability distribution over the successor
    states. We consider reachability objectives where player 1 tries to ensure a
    target state to be visited almost-surely or positively. On the basis of
    information, the game can be one-sided with either (a)player 1 or (b)player 2
    having partial observation, or two-sided with both players having partial
    observation.

  2. Energy and Mean-Payoff Parity Markov Decision Processes.

    Authors: Krishnendu Chatterjee, Laurent Doyen
    Subjects: Computer Science and Game Theory
    Abstract

    We consider Markov Decision Processes (MDPs) with mean-payoff parity and
    energy parity objectives. In system design, the parity objective is used to
    encode \omega-regular specifications, and the mean-payoff and energy objectives
    can be used to model quantitative resource constraints. The energy condition
    requires that the resource level never drops below 0, and the mean-payoff
    condition requires that the limit-average value of the resource consumption is
    within a threshold.

  3. Expressiveness and Closure Properties for Quantitative Languages.

    Authors: Krishnendu Chatterjee, Laurent Doyen, Thomas A. Henzinger
    Subjects: Logic in Computer Science
    Abstract

    Weighted automata are nondeterministic automata with numerical weights on
    transitions. They can define quantitative languages~$L$ that assign to each
    word~$w$ a real number~$L(w)$. In the case of infinite words, the value of a
    run is naturally computed as the maximum, limsup, liminf, limit-average, or
    discounted-sum of the transition weights. The value of a word $w$ is the
    supremum of the values of the runs over $w$. We study expressiveness and
    closure questions about these quantitative languages.

  4. Energy Parity Games.

    Authors: Krishnendu Chatterjee, Laurent Doyen
    Subjects: Logic in Computer Science
    Abstract

    Energy parity games are infinite two-player turn-based games played on
    weighted graphs. The objective of the game combines a (qualitative) parity
    condition with the (quantitative) requirement that the sum of the weights
    (i.e., the level of energy in the game) must remain positive. Beside their own
    interest in the design and synthesis of resource-constrained omega-regular
    specifications, energy parity games provide one of the simplest model of games
    with combined qualitative and quantitative objective.

  5. Qualitative Analysis of Partially-observable Markov Decision Processes.

    Authors: Krishnendu Chatterjee, Laurent Doyen, Thomas A. Henzinger
    Subjects: Computer Science and Game Theory
    Abstract

    We study observation-based strategies for partially-observable Markov
    decision processes (POMDPs) with omega-regular objectives. An observation-based
    strategy relies on partial information about the history of a play, namely, on
    the past sequence of observations. We consider the qualitative analysis
    problem: given a POMDP with an omega-regular objective, whether there is an
    observation-based strategy to achieve the objective with probability~1
    (almost-sure winning), or with positive probability (positive winning). Our
    main results are twofold.

  6. Probabilistic Weighted Automata.

    Authors: Krishnendu Chatterjee, Laurent Doyen, Thomas A. Henzinger
    Subjects: Logic in Computer Science
    Abstract

    Nondeterministic weighted automata are finite automata with numerical weights
    on transitions. They define quantitative languages L that assign to each word w
    a real number L(w). The value of an infinite word w is computed as the maximal
    value of all runs over w, and the value of a run as the maximum, limsup,
    liminf, limit average, or discounted sum of the transition weights. We
    introduce probabilistic weighted automata, in which the transitions are chosen
    in a randomized (rather than nondeterministic) fashion. Under almost-sure
    semantics (resp.

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