A wide variety of models for concurrent programs has been proposed during the
past decades, each one focusing on various aspects of computations: trace
equivalence, causality between events, conflicts and schedules due to resource
accesses, etc. More recently, models with a geometrical flavor have been
introduced, based on the notion of cubical set. These models are very rich and
expressive since they can represent commutation between any bunch of events,
thus generalizing the principle of true concurrency.
Game semantics describe the interactive behavior of proofs by interpreting
formulas as games on which proofs induce strategies. Such a semantics is
introduced here for capturing dependencies induced by quantifications in
first-order propositional logic.