Combinatorial Network Optimization with Unknown Variables: Multi-Armed Bandits with Linear Rewards.

link: http://arxiv.org/abs/1011.4748
Abstract

In the classic multi-armed bandits problem, the goal is to have a policy for
dynamically operating arms that each yield stochastic rewards with unknown
means. The key metric of interest is regret, defined as the gap between the
expected total reward accumulated by an omniscient player that knows the reward
means for each arm, and the expected total reward accumulated by the given
policy. The policies presented in prior work have storage, computation and
regret all growing linearly with the number of arms, which is not scalable when
the number of arms is large. We consider in this work a broad class of
multi-armed bandits with dependent arms that yield rewards as a linear
combination of a set of unknown parameters. For this general framework, we
present efficient policies that are shown to achieve regret that grows
logarithmically with time, and polynomially in the number of unknown parameters
(even though the number of dependent arms may grow exponentially). Furthermore,
these policies only require storage that grows linearly in the number of
unknown parameters. We show that this generalization is broadly applicable and
useful for many interesting tasks in networks that can be formulated as
tractable combinatorial optimization problems with linear objective functions,
such as maximum weight matching, shortest path, and minimum spanning tree
computations.