Approachability has become a standard tool in analyzing learning algorithms
in the adversarial online learning setup. We develop a variant of
approachability for games where there is ambiguity in the obtained reward that
belongs to a set, rather than being a single vector. Using this variant we
tackle the problem of approachability in games with partial monitoring and
develop simple and efficient algorithms (i.e., with constant per-step
complexity) for this setup.
Calibrated strategies can be obtained by performing strategies that have no
internal regret in some auxiliary game. Such strategies can be constructed
explicitly with the use of Blackwell's approachability theorem, in an other
auxiliary game. We establish the converse: a strategy that approaches a convex
$B$-set can be derived from the construction of a calibrated strategy.