To have command over increasingly complicated social, political, economic and
environmental challenges, fragmentary knowledge, or rather the simple
accumulation of basic research is inadequate (Kim). International affairs
professionals operating in government, academia and the private sector are
progressively more aware that access to, and the blending of, interdisciplinary
policy-related knowledge is critical to effective problem solving and
decision-making. But how can one do so effectively?
The Secure SQL Server - SecSS, is a technology primarily developed to enable
self-service governance of states, as described in (Paulin 2012). Self-service
governance is a novel model of governance that rejects service-based public
administration and instead proposes that governed subjects manage their legal
relations in a self-service manner, based on ad-hoc determination of
eligibilities. In this article we describe the prototype SecSS and its
evaluation in a complex governmental scenario.
Over the past couple of years, the extent of the services provided on the
mobile devices has increased rapidly. A special class of service among them is
the Location Based Service(LBS) which depends on the geographical position of
the user to provide services to the end users. However, a mobile device is
still resource constrained, and some applications usually demand more resources
than a mobile device can a ord. To alleviate this, a mobile device should get
resources from an external source. One of such sources is cloud computing
platforms.
This paper deals with how to manage effectively in the design, implementation
and support of an IT infrastructure at an enterprise level. This particular
management is lacking in today's IT infrastructure scenario. Just
implementation is not sufficient for an NON-IT industry, they need a proper
support in the infrastructure like documentation, support work flow, ticketing
systems (used for IT related issue either hardware or software) etc... Many
organizations spend a lot of money for this support and they expect a lot from
the provider.
In this paper, we research the potential of information communication
technologies (ICTs) for changing our society from a commute-centric to a
network-centric environment. We propose to formalize the key attributes of
ICT-based telecommuting experiences from both economic and human interactivity
perspective. We introduce the notion of network-eligible transactions and
disclose the link between degree of network centricity and worker settlement
radius, postulating that media-rich network services have a strong potential to
increase the physical distance between work and home locations.
Instant e-Teaching is a new concept that supplements e-Teaching and
e-Learning environment in providing a full and comprehensive modern education
styles. The e-Learning technology depicts the concept of enabling self-learning
among students on a certain subject using online reference and materials. While
the instant e-teaching requires 'face-to-face' characteristic between teacher
and student to simultaneously execute actions and gain instant responses.
We introduce a new threshold model of social networks, in which the nodes
influenced by their neighbours can adopt one out of several alternatives. We
identify a class of graphs that allow us to characterize social networks for
which adoption of a product by the whole network is possible (respectively
necessary) and the ones for which a unique outcome is guaranteed. We also
provide a simple polynomial time algorithm that allows us to determine whether
a graph belongs to this class.
This article describes similarities of the scientific method and the free
open source software development, and how reproducibility is the key of an
healthy scientific production.
The sole goal of E-Governance is to allow interaction of government with
their citizens in a comfortable & transparent manner. Uniqueness of J2EE makes
it a perfect technology for development of any online portal. These involve
constancy, easy to replant, construct speedily etc. In this paper we present a
procedural approach to develop a web application using the J2EE Struts
Framework.
In a typical Event-Based Surveillance setting, a stream of web documents is
continuously monitored for disease reporting. A structured representation of
the disease reporting events is extracted from the raw text, and the events are
then aggregated to produce signals, which are intended to represent early
warnings against potential public health threats.
USA Government wiretapping activities is a very controversial issue.
Undoubtedly this technology can assist law enforced authority to detect /
identify unlawful or hostile activities; however, this task raises severe
privacy concerns. In this paper, we have discussed this complex information
technology issue of governmental wiretapping and how it effects both public and
private liberties. Legislation has had a major impact on the uses and the
stigma of wiretapping for the war on terrorism.
The world is witnessing the birth of a revolutionary computing paradigm that
promises to have a profound effect on the way we interact with computers,
devices, physical spaces, and other people. This new technology, called
ubiquitous computing, envisions a world where embedded processors, computers,
sensors, and digital communications are inexpensive commodities that are
available everywhere. Ubiquitous computing will surround users with a
comfortable and convenient information environment that merges physical and
computational infrastructures into an integrated habitat.
Popularity of content in social media is unequally distributed, with some
items receiving a disproportionate share of attention from users. Predicting
which newly-submitted items will become popular is critically important for
both hosts of social media content and its consumers. Accurate and timely
prediction would enable hosts to maximize revenue through differential pricing
for access to content or ad placement. Prediction would also give consumers an
important tool for filtering the ever-growing amount of content.
While attracting attention is one of the prime goals of content providers,
the conversion of that attention into revenue is by no means obvious. Given
that most users expect to consume web content for free, a provider with an
established audience faces a dilemma. Since the introduction of advertisements
or subscription fees will be construed by users as an inconvenience which may
lead them to stop using the site, what should the provider do in order to
maximize revenues?
Development of efficient business process models and determination of their
characteristic properties are subject of intense interdisciplinary research.
Here, we consider a business process model as a directed graph. Its nodes
correspond to the units identified by the modeler and the link direction
indicates the causal dependencies between units. It is of primary interest to
obtain the stationary flow on such a directed graph, which corresponds to the
steady-state of a firm during the business process.
Serious games have recently emerged as an avenue for curriculum delivery.
Serious games incorporate motivation and entertainment while providing pointed
curriculum for the user. This paper presents a serious game, called MiBoard,
currently being developed from the iSTART Intelligent Tutoring System. MiBoard
incorporates a multiplayer interaction that iSTART was previously unable to
provide. This multiplayer interaction produces a wide variation across game
trials, while also increasing the repeat playability for users.
When foraging for information, users face a tradeoff between the accuracy and
value of the acquired information and the time spent collecting it, a problem
which also surfaces when seeking answers to a question posed to a large
community. We empirically study how people behave when facing these conflicting
objectives using data from Yahoo Answers, a community driven
question-and-answer site.
Fifty North Sea oil & gas investment transactions were analysed using
traditional spreadsheet based financial modelling methods. The purpose of the
analysis was to determine if there was a statistically significant relationship
between the price paid for an oil & gas asset and the actual or expected
financial return over the asset's economically useful life.
Corporate responses to illness is currently an ad-hoc, subjective process
that has little basis in data on how disease actually spreads at the workplace.
Additionally, many studies have shown that productivity is not an individual
factor but a social one: in any study on epidemic responses this social factor
has to be taken into account. The barrier to addressing this problem has been
the lack of data on the interaction and mobility patterns of people in the
workplace.
It is now commonplace to see the Web as a platform that can harness the
collective abilities of large numbers of people to accomplish tasks with
unprecedented speed, accuracy and scale.
Analysis of an unusually detailed telephone call data set --- a month of
nearly all mobile and landline phone calls placed during August 2005 the United
Kingdom --- allows us to identify several different types of social networks
that are formed, and relate them to different activities that generate them. We
distinguish, among others, work-related and personal or leisure-focused
activities and show that the networks they form have very different
characteristics.
The present work investigates the structural and dynamical properties of
aNobii\footnote{this http URL}, a social bookmarking system designed
for readers and book lovers. Users of aNobii provide information about their
library, reading interests and geographical location, and they can establish
typed social links to other users. Here, we perform an in-depth analysis of the
system's social network and its interplay with users' profiles.
Web 2.0 is transforming the internet: Information consumers become
information producers and consumers at the same time. In virtual places like
Facebook, Youtube, discussion boards and weblogs diversificated topics, groups
and issues are propagated and discussed. Today an internet user is a member of
lots of communities at different virtual places. "Real life" group membership
and group behavior has been analyzed in science intensively in the last
decades. Most interestingly, to our knowledge, user roles and behavior have not
been adapted to the modern internet.
This article investigates the impact of user homophily on the social process
of information diffusion in online social media. Over several decades, social
scientists have been interested in the idea that similarity breeds connection:
precisely known as "homophily". Homophily has been extensively studied in the
social sciences and refers to the idea that users in a social system tend to
bond more with ones who are similar to them than to ones who are dissimilar.
The key observation is that homophily structures the ego-networks of
individuals and impacts their communication behavior.
In today’s world designing adaptable course material requires new technical
knowledge which involves a need for a uniform protocol that allows organizing
resources with emphasis on quality and Learning. This can be achieved by
bundling the resources in a known and prescribed fashion called Learning
objects. Learning Objects are composed of two aspects namely “Learning “ and
“Object”. The Learning aspect of Learning objects refers to Education.
Real Industry Projects and team work can have a great impact on student
learning but providing these activities requires significant commitment from
academics. It requires several years planning implementing to create a
collaborative learning environment that mimics the real world ICT (Information
and Communication Technology) industry workplace.
Software Development is a core second-year course currently offered to
undergraduate students at Victoria University at its five local and
international campuses. The project aims to redesign the existing course
curriculum to support student-centred teaching and learning. It is intended to
provide a learning context in which learners can reflect on new material,
discuss their tentative understandings with others, actively search for new
information, develop skills in communication and collaboration, and build
conceptual connections to their existing knowledge base.
This research papers examines the new technology of Holographic Projections.
It highlights the importance and need of this technology and how it represents
the new wave in the future of technology and communications, the different
application of the technology, the fields of life it will dramatically affect
including business, education, telecommunication and healthcare. The paper also
discusses the future of holographic technology and how it will prevail in the
coming years highlighting how it will also affect and reshape many other fields
of life, technologies and businesses.
Centrality is an important notion in network analysis and is used to measure
the degree to which network structure contributes to the importance of a node
in a network. While many different centrality measures exist, most of them
apply to static networks. Most networks, on the other hand, are dynamic in
nature, evolving over time through the addition or deletion of nodes and edges.
A popular approach to analyzing such networks represents them by a static
network that aggregates all edges observed over some time period.
The research effort on mobile computing has focused mainly on routing and
usually assumes that all mobile devices (MDs) are cooperative. These
assumptions hold on military or search and rescue operations, where all hosts
are from the same authority and their users have common goals. The application
of mobile ad hoc networks (MANETs) as open networks has emerged recently but
proliferated exponentially. Energy is a valuable commodity in MANETs due to the
limited battery of the portable devices. Batteries typically cannot be replaced
in MANETs, making their lifetime limited.
The use of agile principles and practices in software development is becoming
a powerful force in today's workplace. In our quest to develop better products,
therefore, it is imperative that we strive to learn and understand the
application of Agile methods, principles and techniques to the software
development enterprise. Unfortunately, in many educational institutions courses
and projects that emphasize Agile Software Development are minimal.
Who are the influential people in an online social network? The answer to
this question depends not only on the structure of the network, but also on
details of the dynamic processes occurring on it. We classify these processes
as conservative and non-conservative. A random walk on a network is an example
of a conservative dynamic process, while information spread is
non-conservative.
The European Commission has the power to inspire, initiate and sponsor huge
transnational projects to an extent impossible for most other entities. These
projects can address universal themes and develop well-being models that are
valuable across a diversity of societies and economies. It is a universal fact
that SMEs in all countries provide a substantial proportion of total
employment, and conduct much of a nation's innovative activity. Yet these
smaller companies struggle in global markets on a far from level playing field,
where large companies have distinct advantages.
Popularity of content in social media is unequally distributed, with some
items receiving a disproportionate share of attention from users. Predicting
which newly-submitted items will become popular is critically important for
both companies that host social media sites and their users. Accurate and
timely prediction would enable the companies to maximize revenue through
differential pricing for access to content or ad placement. Prediction would
also give consumers an important tool for filtering the ever-growing amount of
content.
Internet generation is growing accustomed to having broadband access wherever
they go and not just at home or in the office, which turns mobile broadband
into a reality. This paper aims to look for a suitable mobile broadband
solution in the South Asian region through comparative analysis in various
perspectives. Both WiMAX and LTE are 4G technologies designed to move data
rather than voice having IP networks based on OFDM technology. Proving
competency in various significant aspects WiMAX and LTE already have made a
strong position in telecommunication industry.
Mobile commerce is enabling the development of additional revenue streams for
organizations through the delivery of chargeable mobile services. According to
the European Information Technology Observatory, the total amount of revenue
generated by mobile commerce was reported to be less than {\pounds}9 million in
the United Kingdom in 2001. By 2005 this had, at least, doubled and more recent
industry forecasts project significant global growth in this area.
The purpose of this report is to show that computer and allied technologies
can be used to increase energy efficiency. The report is divided into
transport, industrial, commercial and domestic sections, which correspond to
the major energy consuming sectors of the economy. Each section considers the
various ways in which energy can be saved by the use of the computer. The
report concludes that it is economic to incorporate computer based energy
management systems in a wide variety of applications and that it is important
that this capability is realised on a large scale.
E-learning; enhanced by communicating and interacting is becoming
increasingly accepted and this puts Web 2.0 at the center of the new
educational technologies. E-Learning 2.0 emerges as an innovative method of
online learning for its incorporation of Web 2.0 tools. For any academic study,
the curriculum provides overview of intact learning area. The Curriculum
provides overview to content of the Subject. Many institutions place student
interaction as a priority of their online curriculum design.
The country India follows the planning through planning commission. This is
on the basis of information collected by traditional, tedious and manual method
which is too slow to sustain. Now we are in the age of 21th century. We have
seen in last few decades that the progress of information technology with leaps
and bounds, which have completely changed the way of life in the developed
nations.
In recent years, social media has become ubiquitous and important for social
networking and content sharing. And yet, the content that is generated from
these websites remains largely untapped. In this paper, we demonstrate how
social media content can be used to predict real-world outcomes. In particular,
we use the chatter from Twitter.com to forecast box-office revenues for movies.
We show that a simple model built from the rate at which tweets are created
about particular topics can outperform market-based predictors.
This paper describes a system developed to help people explore local
communities by providing navigation services in social spaces created by the
community members via communication and knowledge sharing. The proposed system
utilizes data of a community's social network to reconstruct the social space,
which is otherwise not physically perceptible but imaginary, experiential, yet
learnable. The social space is modeled with an agent network, where each agent
stands for a member of the community and has knowledge about expertise and
personal characteristics of some other members.
One of the most applied learning in virtual spaces is using E-Learning
systems. Some E-Learning methodologies has been introduced, but the main
subject is the most positive feedback from E-Learning systems. In this paper,
we introduce a new methodology of E-Learning systems entitle "Network Learning"
with review of another aspects of E-Learning systems. Also, we present benefits
and advantages of using these systems in educating and fast learning programs.
Network Learning can be programmable for every education system and it is
flexible with too positive results.
E-learning with using multimedia and graphical interfaces is now fashionable
in some virtual learning environments. Especially, in open colleges,
universities and E-learning databases, using these interfaces can improve
quality of educating by increasing attraction of educational subjects. In this
paper, we introduce this technology and its aspects by defining some Graphical
User Interfaces (GUI). Improving some indexes in E-learning environments can be
measured by using GUI.
Social networks have emerged as a critical factor in information
dissemination, search, marketing, expertise and influence discovery, and
potentially an important tool for mobilizing people. Social media has made
social networks ubiquitous, and also given researchers access to massive
quantities of data for empirical analysis.
Web 2.0 applications have attracted a considerable amount of attention
because their open-ended nature allows users to create light-weight semantic
scaffolding to organize and share content. To date, the interplay of the social
and semantic components of social media has been only partially explored. Here
we focus on Flickr and Last.fm, two social media systems in which we can relate
the tagging activity of the users with an explicit representation of their
social network.
Analysing Online Social Networks (OSN), voluntarily maintained and
automatically exploitable databases of electronic personal information,
promises a wealth of insight into their users' behavior, interest, and
utilization of these currently predominant services on the Internet. To
understand popularity in OSN, we monitored a large sample of profiles from a
highly popular network for three months, and analysed the relation between
profile properties and their impression frequency.
Over the last few years electronic learning has been in use mostly by
corporate institutes in the form of computer aided instructions and computer
based training. The scope of such use has not only been limited to introductory
courses for beginners and working people but also to impart knowledge in higher
education sector.
The electronic government involves developing the informational society,
which refers to an economy and a society in which the access, acquisition,
memorizing, taking, transmitting, spreading and using the knowledge accede to a
decisive role.
A multiple-perspective co-citation analysis method is introduced for
characterizing and interpreting the structure and dynamics of co-citation
clusters. The method facilitates analytic and sense making tasks by integrating
network visualization, spectral clustering, automatic cluster labeling, and
text summarization. Co-citation networks are decomposed into co-citation
clusters. The interpretation of these clusters is augmented by automatic
cluster labeling and summarization. The method focuses on the interrelations
between a co-citation cluster's members and their citers.
We have seen in last few decades that the progress of information technology
with leaps and bounds, which have completely changed the way of life in the
developed nations.
Recently, the academic community has been giving much attention to
Cooperative Learning System, a group learning method combined with pedagogy and
social psychology. It allows group members to gain knowledge through
collaborations and interactions. Nowadays, most Internet cooperative learning
systems are designed to provide students mainly with a convenient online
environment to study theoretical courses but rarely with an online environment
to operate practical instruments.
Before contributing new knowledge, individuals must attain requisite
background knowledge or skills through schooling, training, practice, and
experience. Given limited time, individuals often choose either to focus on few
areas, where they build deep expertise, or to delve less deeply and distribute
their attention and efforts across several areas.
Our aim is to propose a collaborative methodological approach centred on
learners and based on the Web 2.0 tools in order to make E-learning 2.0. It is
based on a process consisting of four iterative steps which are: grouping,
collaborating, validating and publishing content. In this context, learners
will be the creators of the content of assigned courses in a virtual meeting
through the chat. These contents will be validated after a pedagogical
monitoring by the instructor through the class's blog and merged into a single
course content published on a class wiki.
The Privacy Coach is an application running on a mobile phone that supports
customers in making privacy decisions when confronted with RFID tags. The
approach we take to increase customer privacy is a radical departure from the
mainstream research efforts that focus on implementing privacy enhancing
technologies on the RFID tags themselves. Instead the Privacy Coach functions
as a mediator between customer privacy preferences and corporate privacy
policies, trying to find a match between the two, and informing the user of the
outcome.
Development of Curriculum and delivery materials has undergone changes over a
period of time, in undergraduate engineering degree system in Indian
universities. However, there exists a gap between industry expectations in IT
field and skills and knowledge that the graduating engineers possess and this
continues to grow. A similar situation has been seen in the developed countries
like USA, UK and Australia. Several researchers and practitioners have
discussed and tried to come up with innovative approaches to teaching software
engineering and IT as a whole.
Technology offers great potential to overcome physical barriers of human
race. This paper presents the methods of enhanced learning applicable to
children having special needs using better human-computer interaction. The
Audio-Visual (AV) effects that the graphic tools or animations help in
achieving better learning, understanding, remembering and performance from such
students. The 3L-R Cluster Program Model enable them to look into pictures and
animated objects while listening to the related audio.
The phenomenon described as "information criminality" has taken significant
proportions in the last decade, fact that carried out towards an international
legislative frame, by implementing judicial forms, which might stop its
occurrences. As matter of fact, the information criminality represents an
information technology aiming towards fraud and prejudicing the users of
informational data, by various means to infringement of the law.
As a social media, online social networks play a vital role in the social
information diffusion. However, due to its unique complexity, the mechanism of
the diffusion can be different from the ones in other types of networks and
remains unclear to us. Meanwhile, few works have been done to reveal the
coupled dynamics of both the structure and the diffusion of online social
networks. To this end, in this paper, we propose a model to investigate how the
structure is coupled with the diffusion in online social networks from the view
of weak ties.
When harvesting collective intelligence, a user wishes to maximize the
accuracy and value of the acquired information without spending too much time
collecting it. We empirically study how people behave when facing these
conflicting objectives using data from Yahoo Answers, a community driven
question-and-answer site. We take two complementary approaches. We first study
how users behave when trying to maximize the amount of the acquired
information, while minimizing the waiting time.
We have explored our own innovative work about the design & development of
internal location identification system for mobile devices based on integration
of RFID and wireless technology. The function of our system is based on
strategically located passive RFID tags placed on objects around building which
are identified using an RFID reader attached to a mobile device. The mobile
device reads the RFID tag and through the wireless network, sends the request
to the server. The server resolves the request and sends the desired location
based information back to the mobile device.
Online labor markets give people in poor countries direct access to buyers in
rich countries. Economic theory and empirical evidence strongly suggest that
this kind of access improves human welfare. However, critics claim that abuses
are endemic in these markets and that employers exploit unprotected, vulnerable
workers. I investigate part of this claim using a randomized, paired survey in
which I ask workers in an online labor market (Amazon Mechanical Turk) how they
perceive online employers and employers in their host country in terms of
honesty and fairness.
How is quality control organized in the new "Mode 2" of the production of
scientific knowledge? When institutional boundaries are increasingly blurred in
a Triple Helix of University-Industry-Government relations, criteria for
quality control in the production of scientific knowledge can be expected to
change at the interfaces. The categorization in terms of two modes of knowledge
production was introduced by Gibbons et al. (1994) in order to describe changes
in the networks of scientific communications (funding patterns, research
configurations, styles of knowledge management, etc.).
The (neo-)evolutionary model of a Triple Helix of
University-Industry-Government Relations focuses on the overlay of
expectations, communications, and interactions that potentially feed back on
the institutional arrangements among the carrying agencies. From this
perspective, the evolutionary perspective in economics can be complemented with
the reflexive turn from sociology. The combination provides a richer
understanding of how knowledge-based systems of innovation are shaped and
reconstructed.
This technical report summarizes the preliminary findings of a project that
has been developed in 2007 by an Italian company (Datanet, based in Siracusa,
Italy) togheter with two Italian research institutions: Universita' degli Studi
di Milano and Universita' Bocconi.
Articles whose authors make them Open Access (OA) by self-archiving them
online are cited significantly more than articles accessible only to
subscribers. Some have suggested that this "OA Advantage" may not be causal but
just a self-selection bias, because authors preferentially make higher-quality
articles OA. To test this we compared self-selective self-archiving with
mandatory self-archiving for a sample of 27,197 articles published 2002-2006 in
1,984 journals. The OA Advantage proved just as high for both.
Auto ID technologies such RFID are more and more commonly used in industry
and in distribution. Human are identify thanks to this technology, too. A lot
of people have highlighted ethic problems relative to their utilization. This
paper present first RFID technology, then it presents their opportunities in
business and industry. In a second part, the paper highlights some ethic
problems leading to a necessary standardization and regulation.
Bubble Sort is simple. Yet, it seems a bit difficult for high school
students. This paper presents a pedagogical methodology: Using Design Sketch to
visualize the concepts in Bubble Sort, and to evaluate how this approach
assists students to understand the pseudo code of Bubble Sort. An experiment is
conducted in Wu-Ling Senior High School with 250 students taking part. The
statistical analysis of experimental results shows that, for relatively high
abstraction concepts, such as iteration number, Design Sketch helps
significantly.
HIV/AIDs Regimen specification one of many problems for which
bioinformaticians have implemented and trained machine learning methods such as
neural networks. Predicting HIV resistance would be much easier, but
unfortunately we rarely have enough structural information available to train a
neural network. To network model designed to predict how long the HIV patient
can prolong his/her life time with certain regimen specification. To learn this
model 300 patient's details have taken as a training set to train the network
and 100 patients medical history has taken to test this model.
In December 2003, seventeen years after the first UK research assessment
exercise, Italy started up its first-ever national research evaluation, with
the aim to evaluate, using the peer review method, the excellence of the
national research production. The evaluation involved 20 disciplinary areas,
102 research structures, 18,500 research products and 6,661 peer reviewers
(1,465 from abroad); it had a direct cost of 3.55 millions Euros and a time
length spanning over 18 months.
The present paper describes a live project study carried out for the
universities located in the western Himalayan region of India in the year 2009.
The objective of this study is to undertake the task of assessment regarding
initiative, utilization of ICT resources, its performance and impact in these
higher educational institutions/universities. In order to answer these,
initially basic four- tier framework was prepared.
The relationship between the "knowledge base" and the "globalization" of
communication systems is discussed from the perspective of communication
theory. I argue that inter-human communication takes place at two levels. At
the first level information is exchanged and provided with meaning and at the
second level meaning can reflexively be communicated. Human language can be
considered as the evolutionary achievement which enables us to use these two
channels of communication simultaneously.
Organized knowledge production can then be considered as the codification of
communication. Communications leave traces that can be studied as indicators.
Institutions can be considered as retention mechanisms functional for the
reproduction of ever more complex, that is, scientific and knowledge-based,
communications. The focus on communication enables us to operationalize the
research questions in terms of indicators by using the mathematical theory of
communication.
University-industry-government relations provide a networked infrastructure
for knowledge-based innovation systems. This infrastructure organizes the
dynamic fluxes locally and the knowledge base remains emergent given these
conditions. Whereas the relations between the institutions can be measured as
variables, the interacting fluxes generate a probabilistic entropy. The mutual
information among the three institutional dimensions provides us with an
indicator of this entropy. When this indicator is negative, self-organization
can be expected.
The competitive advantages in a knowledge-based economy can no longer be
attributed to single nodes in the network. Political economies are increasingly
reshaped by knowledge-based developments that upset market equilibria and
institutional arrangements. The network coordinates the subdynamics of (i)
wealth production, (ii) organized novelty production, and (iii) private
appropriation versus public control. The interaction terms generate a complex
dynamics which cannot be expected to contain central coordination.
Both 'actions' and 'interactions' can be considered as micro-operations that
can be aggregated from a systemic perspective. Whereas actions operate
historically, interactions provide the events retrospectively with meaning.
Luhmann's sociology of communication systems adds to the approach of symbolic
interactionism the question of what global dimensions of communication mean for
local interactions.
Laboratory based courses play a critical role in scientific education.
Automation is changing the nature of the laboratories, and there is a long
running debate about the value of hands on versus simulated and remote
laboratories. The remote lab technology has brought a significant improvement
in communication within the Academic community and has improved students
learning experiences. There are different educational objectives as criteria
for judging the laboratories: Hands on advocates emphasize design skills, while
remote lab advocates focus on conceptual understanding.
Luhmann's social systems theory and Giddens' structuration theory of action
share an emphasis on reflexivity, but focus on meaning along a divide between
inter-human communication and intentful action as two different systems of
reference. Recombining these two theories, simulations of interaction,
organization, and self-organization of intentional communication can be
distinguished by using algorithms from the computation of anticipatory systems.
The self-organizing and organizing layers remain rooted in the double
contingency of the human encounter which provides the variation.
This paper focuses on methods to study patterns of collaboration in
co-authorship networks at the mesocopic level. We combine qualitative methods
(participant interviews) with quantitative methods (network analysis) and
demonstrate the value of our approach in a case study comparing three research
fields in chemistry.
Combining different data sets with information on grant and fellowship
applications submitted to two renowned funding agencies, we are able to compare
their funding decisions (award and rejection) with scientometric performance
indicators across two fields of science (life sciences and social sciences).
The data sets involve 671 applications in social sciences and 668 applications
in life sciences. In both fields, awarded applicants perform on average better
than all rejected applicants.
In this paper we present X-Learn, an XML-based, multi-agent system for
supporting "user-device" adaptive e-learning.
In this paper we examine several aspects of the impact of Cyberworld onto our
Reality conceptions, and their social implications.
Telemedicine refers to the use of information and communication technology to
provide and support health care mainly for the purpose of providing
consultation. It is also a way to provide medical procedures or examinations to
remote locations. It has the potential to improve both the quality and the
access to health care services delivery while lowering costs even in the
scarcity of resources. Understanding the potentiality of telemedicine, many
developing countries are implementing telemedicine to provide health care
facility to remote area where health care facilities are deficient.
Innovation and technology management is an inevitable issue in the high end
technological and innovative organizations. Today, most of the innovations are
limited with developed countries like USA, Japan and Europe while developing
countries are still behind in the field of innovation and management of
technology. But it is also becoming a subject for rapid progress and
development in developing countries.
Discursive knowledge emerges as codification in flows of communication. The
flows of communication are constrained and enabled by networks of
communications as their historical manifestations at each moment of time. New
publications modify the existing networks by changing the distributions of
attributes and relations in document sets, while the networks are
self-referentially updated along trajectories. Codification operates
reflexively: the network structures are reconstructed from the perspective of
hindsight.
One of the elements that have popularized and facilitated the use of
geographical information on a variety of computational applications has been
the use of Web maps; this has opened new research challenges on different
subjects, from locating places and people, the study of social behavior or the
analyzing of the hidden structures of the terms used in a natural language
query used for locating a place. However, the use of geographic information
under technological features is not new, instead it has been part of a
development and technological integration process.
This study provides insights into the quantitative similarities, differences
and relationships between users' spatial, face-to-face, urban social networks
and their transpatial, online counterparts. We explore and map the social ties
within a cohort of 2602 users, and how those ties are mediated via physical
co-presence and online tools. Our analysis focused on isolating two distinct
segments of the social network: one mediated by physical co-presence, and the
other mediated by Facebook.
The Internet revolution has made long-distance communication dramatically
faster, easier, and cheaper than ever before. This, it has been argued, has
decreased the importance of geographic proximity in social interactions,
transforming our world into a global village with a borderless society. We
argue for the opposite: while technology has undoubtedly increased the overall
level of communication, this increase has been most pronounced for local social
ties. We show that the volume of electronic communications is inversely
proportional to geographic distance, following a Power Law.
Interactions between users in cyberspace may lead to phenomena different from
those observed in common social networks. Here we analyse large data sets about
users and Blogs which they write and comment, mapped onto a bipartite graph. In
such enlarged Blog space we trace user activity over time, which results in
robust temporal patterns of user--Blog behavior and the emergence of
communities. With the spectral methods applied to the projection on weighted
user network we detect clusters of users related to their common interests and
habits.
In aerospace and defense, training is being carried out on the web by viewing
PowerPoint presentations, manuals and videos that are limited in their ability
to convey information to the technician. Interactive training in the form of 3D
is a more cost effective approach compared to creation of physical simulations
and mockups. This paper demonstrates how training using interactive 3D
simulations in elearning achieves a reduction in the time spent in training and
improves the efficiency of a trainee performing the installation or removal.
The development of electronic commerce is characterized with anonymity,
uncertainty, lack of control and potential opportunism. Therefore, the success
of electronic commerce significantly depends on providing security and privacy
for its consumers sensitive personal data. Consumers lack of acceptance in
electronic commerce adoption today is not merely due to the concern on security
and privacy of their personal data, but also lack of trust and reliability of
Web vendors. Consumers trust in online transactions is crucial for the
continuous growth and development of electronic commerce.
The study examined the relationship between Java programming self-efficacy
and programming background of engineering students in a Nigerian University.
One hundred and ninety two final year engineering students randomly selected
from six engineering departments of the university participated in the study.
Two research instruments: Programming Background Questionnaire and Java
Programming Self-Efficacy Scale were used in collecting relevant information
from the subjects. The resulting data were analyzed using Pearson product
correlation and Multiple regression analysis.
We briefly review the well-known risks, weaknesses and limitations of
spreadsheets and then introduce some more. We review and slightly extend our
previous work on the importance and criticality of spreadsheets in the City of
London, introducing the notions of ubiquity, centrality, legality and
contagion. We identify the sector of the financial market that we believed in
2005 to be highly dependant on the use of spreadsheets and relate this to its
recent catastrophic financial performance.