Algorithms and Hardness for Subspace Approximation.

link: http://arxiv.org/abs/0912.1403
Abstract

The subspace approximation problem Subspace($k$,$p$) asks for a
$k$-dimensional linear subspace that fits a given set of points optimally,
where the error for fitting is a generalization of the least squares fit and
uses the $\ell_{p}$ norm instead. Most of the previous work on subspace
approximation has focused on small or constant $k$ and $p$, using coresets and
sampling techniques from computational geometry.

In this paper, extending another line of work based on convex relaxation and
rounding, we give a polynomial time algorithm, \emph{for any $k$ and any $p
\geq 2$}, with the approximation guarantee roughly $\gamma_{p} \sqrt{2 -
\frac{1}{n-k}}$, where $\gamma_{p}$ is the $p$-th moment of a standard normal
random variable N(0,1). We show that the convex relaxation we use has an
integrality gap (or "rank gap") of $\gamma_{p} (1 - \epsilon)$, for any
constant $\epsilon > 0$. Finally, we show that assuming the Unique Games
Conjecture, the subspace approximation problem is hard to approximate within a
factor better than $\gamma_{p} (1 - \epsilon)$, for any constant $\epsilon >
0$.